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Published
Dec 01, 2025
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Commissioned by University of Liverpool’s Civic Health Innovation Labs (CHIL), the landscape mapping project provides, for the first time, a comprehensive, UK-wide audit of organisations, research institutions, and companies working in XR (extended reality) healthcare. The Map demonstrates the current innovators — and highlights clear opportunities for future growth.
We’re delighted to announce that ExR Education has been officially included in the newly released XR for Healthcare Landscape Map. This map, a feature of the UK XR landscape report has significant implications for the broad immersive-healthcare community.

The report documents a tangible shift: XR is beginning to move from early-stage academic research into actual clinical deployment. More than 60 % of UK universities now report some XR adoption — compared with only around 30 % of NHS trusts.
Meanwhile, activity in the private sector — mostly from small and micro-companies — remains focused on therapeutic and training applications. However, scaling these solutions into NHS workflows remains a major challenge.
According to the Map, the most prevalent use of XR in UK healthcare today is workforce education and training — followed by mental health services, physiotherapy, and rehabilitation. In the Map, ExR Education is identified in student and workforce education and training categories.
In mental health, a growing evidence base already supports XR-enabled interventions for conditions such as depression, anxiety, and cognitive rehabilitation.
Nevertheless, other important areas such as dementia, psychotic disorders, PTSD, and substance misuse remain under-represented, despite promising early research.
The Map highlights exciting technological advances enabling the next generation of XR solutions: standalone headsets (no need for high-end PCs), integration of AI-driven personalisation, and incorporation of biofeedback (e.g. physiological monitoring).
This technical progress has accelerated during recent years, in part driven by increased public-sector support — including the UK’s £20 million Mindset XR Programme — which aims to help scale XR mental-health solutions across the NHS

Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) — collectively defined as XR — offer medical learners and practitioners safe, realistic, and repeatable training environments.
For surgical trainees or allied health professionals, XR opens the possibility to rehearse procedures, explore anatomy, and build muscle memory — without risk to patients. In contexts like ENT, this could enhance preparedness for rare or complex cases, improve technical confidence, and potentially reduce early-career complications.
This aligns strongly with our ethos at ExR Education: combining academic rigour, clinical realism, and accessible learning to support both trainees and trainers.
The UK is facing a mounting mental-health demand — exacerbated by the pandemic and rising waiting lists. XR offers a new scalable channel for therapy, cognitive rehabilitation, and wellbeing support.
Because immersive therapy can be delivered remotely or in community settings (e.g., at home, virtual-ward, blended care), XR could help relieve pressure on overstrained NHS services — offering timely, cost-effective, and patient-friendly interventions.
By supporting early-career trainees (through education) and patients (through therapy), XR stands out as a dual-mission technology bridging two of healthcare’s most pressing challenges: workforce training backlog and growing clinical need. Read more about the ExR Education’s successful Innovate UK award through the Mindset XR Program here.
One of the greatest strengths of XR is its ability to converge expertise from disparate sectors: creative industries, gaming, academic research, clinical medicine, public policy, and technology development.
The Landscape Map vividly illustrates this cross-sectoral collaboration — and by spotlighting organisations like ExR Education, it can help catalyse new partnerships, funding opportunities, and public–private innovation pipelines.
Moreover, as XR hardware and software mature (standalone headsets, AI-driven tools, biofeedback, haptics), the threshold for adoption drops — making it easier for smaller teams and SMEs to contribute meaningfully.

This report doesn’t just celebrate successes — it also lays out clear challenges and strategic actions needed if XR is to reach its full potential in UK healthcare. Key recommendations include:
For ExR Education, this creates a strong mandate — and a clear call to action. We have a chance to help build not just tools, but a sustainable ecosystem of XR-enabled medical education, care, and research.

As we reflect on this recognition by the XR for Healthcare Landscape Map, our ambition is to go beyond being “on the map.” We want to help reshape what that map looks like in 2026 and beyond. Specifically:
Our inclusion in the Map is not an endpoint — it’s a launchpad. As part of a growing community, we’re now uniquely positioned to contribute to the national XR ecosystem, turning decades of promise into real-world impact.
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